Friday, 1 April 2016

*Using conventions from real media texts


Using conventions from real media texts:

our media product, I,e our trailer uses forms and conventions of real media products because our trailer is first and foremost a action-adventure themed trailer. This therefore means typically it would adhere to the conventions of any other action-adventure themed genre, for example we had many fast-paced shots in there, close-up shots of the protagonists face, shots of both the drug-lord antagonists and them running away. as well as that our media product challenges forms and conventions of real media products, because our trailer is set in England, and most action-adventure movies in the real world which have a lot of success typically are American, this is because most successful directors are also American, also our trailer challenges it because normally there are special effects involved, in ours we decided not to induce much special effects and keep it simple yet effective.

they have used and developed conventions from real media products by using action-fight scenes, we decided to utilise these first by looking at a tutorial of fighting-scenes and how to introduce them effectively within a trailer, most real action movies have fight scenes, in fact this is very much a staple, and must have some form of fighting for it to be considered a action. we decided to include a crime element on top of that - another feature which a lot of action films seem to have at the present, they all have some element of the antagonist being a drug lord, or being related to crime in some way, shape or form.

However whilst our trailer has used conventions from real action movies, it has also gone against it and challenged it, this is shown by the fact that we decided not to include car chase scenes, and very difficult effects to introduce such as explosions, for safety reasons obviously we could not include such effects at all, so this was out of the question. Nevertheless car chases and explosions are usually a key part of real life action-adventure films at some points, usually to involve a huge plot binding the protagonist against the antagonist. though perhaps not always.

Our work is to a degree both generic and experimental. Because our plot and story line was sort of experimental, we included a lot of comical elements, such as one of the main characters "filthy" frank being the same name as a comedic, hilarious you tuber. one of our friends who was in our group also was interested in joining the military so we decided to include a military element to it, so one of the characters "Andrew McGregor", is supposed to be ex-military and is getting involved with drugs supposedly for the enjoyment of adrenalin and action. in general we have not been influenced by the work of specific directors either because we decided to make the trailer mostly based on our ideas without much influence.

we significantly developed these skills at a2, this is because at a2 we had to up our game and make it so that the plot was original, but this time we actually decided to take inspiration from movies, we got inspiration from a famous thriller called Friday the 13th. we decided to include elements from it to our trailer during our A2 media production, this worked well, and had we included some elements from a real movie during our AS, then we would have had more success from the start we also developed our skills by using and utilizing a variety more of cuts, camera angles and different shots all of which worked very well and effectively.







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